Lab4: VR another step towards complexity

VR development is way more complex because of the particularity of inputs and cameras, but following tutorials can, as always, help you to get it done quite fast, the question that remains is the following did you get any of that? (yes the exact same question you get at the end of a Rick & Morty episode…)
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Lab3: android implementation

A smartphone version of roll a ball, tutorials got less clear than before but the overall experience was rewarding, except for the controls.
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Lab2: roll-a-ball, or the best tutorial you’ve ever seen

Unity somehow managed to make the harsh world of game development a joyful and rewarding experience
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Lab 1: Setting up the blog with hugo and github

the goal here is to describe how I managed to set up the blog by following tutorials
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W4_POSTWIMP

The shape of smartphones Smartphones’ shapes were supposed to be small at the beginning because it would fit the ubiquitous idea of having them close to us (in our pockets) everytime so that we don’t even realize they’re here, using them becomes like breathing, a natural process that only yogis put emphasis on as most of us forget about the fact we’re breathing (btw realizing you are can be helpful in stressful situations).
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